Shield Strength feature:
Thrusters move the player at an increased speed when the ‘Left Shift’ key is pressed and return the player to normal speed when the ‘Left Shift’ key is released.
Before you build your game in exclusive full-screen mode, you should first think about adding an exit feature to your application, otherwise there will be no way to exit the game or close the game window.
This is easy to do, just use the condition and check the input key for “Escape” and then use the “Quit” method of the “Application” class:
The option to upload and host games to the web gives us the ability to share games easily. It’s certainly much easier to send someone a URL link than a large file that you have to download first before you can run it.
To start publishing to the web, open “Build Settings” and change the platform to “WebGL”. Then click on “Switch platform to WebGL” and the project will recompile.
One of the best moments of game development is when we can finally build and test our game. To deploy a game in Unity to desktops (Windows, OSX, Linux) we must first open the build settings from “File/Build Settings” and select the platform.
Adding sounds to Unity requires little code, just create a variable for the sound source and play it in a method based on some event or condition.
The easiest way to play audio is to attach it to some object when it appears. Simply add an “Audio Source” component to that object, set “Audio Clip”, and select the option “Play on Awake”. When the object is initialized, the audio will play.
To make a game a complete creation and add excitement to it, you need to add music to it. Fortunately, in Unity it is easy to add background music to your project.
Just a few post-processing effects can completely change the look and feel of our game. Let’s try out two effects that can add a nice look to the game.
The Bloom effect is nice to add some light to our scene. It is a fairly easy to configure.
Unity provides post-processing and full-screen effects that can enhance the appearance of your application. You can use these effects to simulate physical camera and movie properties or to create stylized visual effects.
To start using post-processing, you need to install a package under Package Manager window.