Intro to the Unity Physics

Box Collider

  • Is Trigger — used for triggering events, is ignored by physics engine
  • Material — determines how collider interacts with other
  • Center — the position of the Collider in the object’s local space
  • Size — the size of the Collider

Rigidbody

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Damian Dąbrowski

Damian Dąbrowski

Hi, I’m Damian, a Unity Software Engineer who loves building education and simulation games.