Unity Post Processing: How to use it

Unity provides post-processing and full-screen effects that can enhance the appearance of your application. You can use these effects to simulate physical camera and movie properties or to create stylized visual effects.

Installing Post Processing Package

To start using post-processing, you need to install a package under Package Manager window.

Remember to select Packages: Unity Registry, sometimes there is “In Project” option selected and the Post Processing Package won’t be visible.

After installation, the Post Processing folder will appear under Project window.

How to use it

After installing the post-processing package:

  • add a new empty object to hierarchy window,
  • next, call it “Post Processing Volume”,
  • create a new Layer and call it Post Processing,
  • add a Post Processing Volume component, select “Is Global” and click New to create a profile,
  • add an effect,

To render the effects, we need also few modifications to the Main Camera:

  • add a Post Processing Layer Component,
  • and choose under Layer the Post Processing option.

Now you can see in real time the changes you apply to the effects parameters.

--

--

--

Hi, I’m Damian, a Unity Software Engineer who loves building education and simulation games.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

LambdaTest Goes Live With Online Appium Mobile Web Automation

Life as a Graph Curator

Django REST Framework Pros and Cons for Python Developers

Live UI updates with Fauna’s real-time document streaming

How to use suji-pai to defend in Japanese mahjong

Create a Python client to fetch data from ElasticSearch

Pull to Refresh — iOS10 Tips

Continuous Organizations — v1.0

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Damian Dąbrowski

Damian Dąbrowski

Hi, I’m Damian, a Unity Software Engineer who loves building education and simulation games.

More from Medium

Making a Treasure Chest System Using Timeline in Unity

HitBox Attack System in Unity

From Prototype to Art

Loading Scenes In Unity